Clash of Clones: Guide to Clashing
Aug 20, 2014 7:04:16 GMT -5
melly's hypno-troops, Duder, and 28 more like this
Post by username5641 on Aug 20, 2014 7:04:16 GMT -5
Updated frequently with help from our awesome forum members +1
Table of Contents:
Offense: Finding a Random Opponent
Neighborinos as Opponents
Attack Mechanics
Earnings and Loot
Cheaters
Defense: If You're Attacked
Revenge!
Skins: Earn More Loot
Your Castles (and Nerds)
Castle Summary
Special Events
(anchor tag isn't working; if anyone knows how to do this in Proboards' BBCode, please PM me)
Offense: Finding a Random Opponent
To attack a random town, tap the icon on the top right of your screen:
If under 10 nerds (maybe only since 21-Aug update), you will be shown the number of available attack-nerds (at least one is needed to search for raids):
Tap "Attack" to be taken to a random town and scrolled to a building. It does not cost anything to search for another town if you'd like a better raid. Priority for the AI seems to be attackable castles, then attackable houses (other buildings function as usual), nonattackable castle (path in this post). Nonattackable Flanders House seems to be a town that hasn't updated. Tip from A Bad Example: If you get scrolled to a castle that is under attack or wrecked, there is nothing to attack in the town. No need to look.
Attackable white house in a random town. This was my first target:
Neighborinos as Opponents
You can also attack your neighbors. Attacks on neighbors are counted separately from daily visit taps, so you can attack and also vandalize or tap their non-house buildings as usual:
Attack Mechanics
Tap on the floating weapon icon to pull up this screen for your attack:
One nerd is required to attack, but more can be used. Each nerd reduces the attack time by one hour, down to the minimum attack time. In the time before your attack is over, the opponent can defend (see below).
White house under attack by two nerds:
Note: It appears there is a glitch where attacks disappear when visiting neighbors or attacking, meaning you don't get to defend and the attacker gets nothing for the attack. Remember to clear your town first thing. (Thanks to brettolmsted for bringing this to our attention here)
Earnings and Loot
One's potential earnings differ depending on whether one attacks neighbors or random towns.
Random Town
Castle: 140 elixir and 50 gold, 12 hours
House: 70 elixir and 25 gold, 10 hours
Neighbor
Castle: 25 elixir and 10 gold, 12 hours
House: 18 elixir and 8 gold, 10 hours
Other Springfield
Castle: 25 elixir and 10 gold, 1day 3hours
House: 18 elixir and 8 gold, 1day 1hour
Towns with higher defense upgrades will take longer to destroy (see castle section). Each nerd reduces the attack time by 1 hour. Minimum attack time is 4 hours for castle, 1 hour for house.
Actual earnings are based on whether the building is destroyed or the town defends. If the attack is completed and building destroyed, the attacker receives the potential earning amount. If the other person defends before time runs out, the attacker receives:
vs Friend or Invader House: 5 elixir, 1 gold
vs Friend or Invader Castle: 10 elixir, 2 gold
(Thanks Duder)
Note: As of 26-Aug, attacks defended payouts appear to have changed:
vs Friend or Invader House:5 elixir, 1 gold 2 elixir, 1 gold
vs Friend or Invader Castle:10 elixir, 2 gold 5 elixir, 1 gold
Loot gained when someone defended against my attack:
My thoughts: I'll be attacking friends so they get the defense bonus, using one nerd on whatever castles I find. I assume I'll get 10e2g each when people check their games and defend. I'll also be attacking the three castles in Other Springfield each day-and-a-bit, since it appears that those attacks will complete and gain me the full (small) potential payout. Cheaters I'll use on random-town castles (for maximum greediness).
Thoughts a bit further along: Now that I have higher production of nerds, I have started to attack five buildings whenever I attack a neighbor town. I am still waiting for a castle to attack, but attacking whatever's available will likely become part of my normal single round of visits soon (say, when it's not the weekend).
(Others have posted their strategies in this thread, if you're interested to read other takes.)
Cheaters
Cheaters are 20-sided dice that can be used to either immediately destroy a building or defend all buildings in one's town. At 800 gold, you unlock these and receive a bag and a quest to destroy a building and to defend your town using them.
To clear your town, tap the cheater shield icon at the very top right of your screen:
To attack with a cheater, choose the new option to wreck immediately at the bottom of the building attack screen:
At least when one defends, there is a 2% probability that a cheater will pop out (thx Duder). I've already seen one of these today, so it appears the random payout is actually turned on this event.
Tip: If you tap the cheater shield icon in the top right and there is nothing left to defend, you receive the message, "No buildings are under attack or wrecked!" I keep at least one cheater to quickly check that I've cleared all attacks in my town before signing off.
Defense: If You're Attacked
When a building is under attack, a shield pops up over the building. Tap to defend:
You receive 20 elixir and 10 gold for each defense against another player's attack.
From Duder: If your castle/house is "destroyed", you only get 10 elixir and 5 gold. You get your building back immediately after you tap on the "destroyed" building, so you lose nothing but the potential extra elixir and gold.
You can also use cheaters to clear every attacked or destroyed building in your town (see above).
Note: As of 26-Aug, these payouts appear to have changed:
Defense:20 elixir, 10 gold 10 elixir, 5 gold
Repair:10 elixir, 5 gold 5 elixir, 2 gold
Revenge!
You have the option to revenge the last person to attack a particular building. It appears that this works the same as a normal attack, simply on someone that has attacked your town.
The option to revenge can be found by tapping on that building, and each attacked building has its own revenge button. For example, this was visible after my main town defended an attack by my little town:
If you choose not to revenge at that time and instead return to your town, the option will remain. However, from A Bad Example: If you leave the town by quitting or going to friends, your revenges clear out.
P.S. If you defend a revenge on your town, the text bubble that pops out of the building will say something like, "____ will have their revenge." (Maybe; this might just be a message that is cycled through.)
Skins: Earn More Loot
In this update you will receive a variety of skins as personal prizes. The skins have tasks that earn elixir. They can also be upgraded when certain coin benchmarks are reached (details on upgrade benchmarks are in this post).
At higher levels, skins earn more elixir for their tasks, and skins can level past 10 for, apparently, bragging rights (thanks Duder for the info).
To upgrade a skin, tap on the associated castle. The option will show in the list of castle information:
Note: To steal #212's clearer explanation of how coins and skin leveling benchmarks work: You don't use gold when you level up skins, you just have to have that gold "score." No idea why they don't level up automatically. You do spend elixir to level up buildings, just to add to the confusion.
Barbarian Homer
Personal prize at 200 gold
Unlocked after Prince and the Premise Part 8?
Associated with Barbarian Castle
Archer Lisa
Personal prize at 400 gold
Unlocked when Castle Recycle builds, which is triggered after Prince and the Premise Part 9
Associated with Castle Recycle
Goblin Bart
Personal prize at 1400 gold
Unlocked when Boxingham Palace builds, which is triggered after Castle Recycle completes
Associated with Boxingham Palace
Wizard Marge
Personal prize at 5000 gold
Unlocked after Prince and the Premise Part 17
Associated with Barbarian Castle
Your Castles (and Nerds)
Castles can be upgraded by spending elixir, and upgrades affect nerd capacity and spawn amount, as well as the town's defense level (one-hour increase in the time required to destroy a building):
Castle level information:
Level 1: capacity 40?, spawns 5/2hrs
Level 2: spawn raised to 10/2hrs (cap 40)
Level 3, 350 elixir: capacity raised to 45 (10/2hrs)
Level 4, 600 elixir: earn 4 castle walls (cap 45, 10/2hrs)
Level 5: Cost: 800 elixir (10 nerds/2 hours), Reward: one hour additional Defense Time
Level 6: Cost: 1000 elixir (10 nerds/2 hours), Reward: 2 castle towers
Level 7: Cost: 1300 elixir (15 nerds/2 hours), Reward: 5 additional Nerds per 2 hours
Level 8: Cost: 1600 elixir (15 nerds/2 hours), Reward: 4 castle walls
Level 9: Cost: 2000 elixir (15 nerds/2 hours), Reward: 10 additional Max Nerds
Level 10: Cost: 2400 elixir (15 nerds/2 hours), Reward: 1 Castle Gate
Level 11: Cost: 2900 elixir (15 nerds/2 hours), Reward: 1 hour additional Defense Time
Level 12: Cost: 3400 elixir (20 nerds/2 hours), Reward: 5 additional Nerds per 2 hours
Level 13: Cost: 4000 elixir (20 nerds/2 hours), Reward: 10 additional Max Nerds
Level 14: Cost: 4600 elixir (20 nerds/2 hours), Reward: 1 hour additional Defense Time
Level 15: Cost: 5300 elixir (25 nerds/2 hours), Reward: 5 additional Nerds per 2 hours
Level 16: Cost: 6000 elixir (25 nerds/2 hours), Reward: 10 additional Max Nerds
Level 17: Cost: 6800 elixir (25 nerds/2 hours), Reward: 1 hour additional Defense Time
Level 18: Cost: 7600 elixir (30 nerds/2 hours), Reward: 5 additional Nerds per 2 hours
Level 19: Cost: 8500 elixir (30 nerds/2 hours), Reward: 10 additional Max Nerds
Level 20: Cost: 9400 elixir (30 nerds/2 hours), Reward: 1 hour additional Defense Time
(thanks to Duder)
From TSTOtopix via brettolmsted (here), as of 04-Sep update, after level 20: New [cost] formula is 25 * (castle level + 1) * (castle level + 2)
(I have compiled the above information into a table in this post if you'd like to see the stats a castle has at any particular level.)
Castle walls and towers are gifted in upgrades as above, then unlocked to buy with elixir at Level 10.
Note that nerds must be tapped in order to join your ranks after they generate. That means your castle(s) only generate(s) two hours' worth no matter how long you're away. We won't wake up to full castles like we used to wake up to full towns of snakes or zombies.
Castle Recycle and Boxingham Palace are personal prizes, then unlock to build as listed under the skins section above.
Castle Summary
To access the Castle Summary popup, tap the castle at the bottom right of your screen:
Note: With the 27-Aug update, the buttons on the bottom right have changed. To find the castle pictured above, first click the golden chalice (the chalice also takes you to the Personal Prize list):
You will see information about all of your castles and town:
From top left:
Number of nerds currently available for raids (I have 30)
Amount of elixir (I have 241)
Amount of gold (I have 4377)
Number of cheaters (I have 2)
Shield at top right: Defense level of town (My buildings take 2 extra hours to defeat)
Each castle is listed with its level, an "i" to link directly to the castle's information popup, and a link to view the castle no matter where you are located in your town.
To access an individual castle's information, tap the "i" in the Castle Summary or tap the building directly. You will see something like this:
Information at top left about nerds, elixir, and gold is the same as in the Castle Summary.
Below is the castle's current level, cost of upgrade, and benefit of upgrade (for me, increase town defense bonus by 1); here is where to upgrade by spending elixir. Following is time until the next batch of nerds is produced and how many (10 in 38m 29s for me).
Information on associated skin(s) and their next upgrade benchmark(s) is below that (Goblin Bart at 6300 gold for me); click to upgrade once you have reached that number of coins.
Finally you will see revenge information; click on "Revenge" to travel to the town of the most recent person to attack or destroy this castle.
Special Events
During this event, one can only buy elixir (of course with donuts) on Wednesdays. Start and end times for elixir availability is 08:00 UTC. (time zone converter, external link)
We are also given free nerds once a week. The first time you log in after 18:01 UTC Saturday, your nerds will be filled to capacity. (To maximize free nerds, send them all on attacks before this point.)
More events listed in the files:
<Date name="MedievalBuyLightningStart" date="2014-09-09 8:00" />
<Date name="MedievalLastChancePNDate" date="2014-10-04 20:00" />
Clash of Clones event end: <Date name="MedievalEndDate" date="2014-10-07 8:00" />
Thanks to OuterHaven for the info (from this post).
Table of Contents:
Offense: Finding a Random Opponent
Neighborinos as Opponents
Attack Mechanics
Earnings and Loot
Cheaters
Defense: If You're Attacked
Revenge!
Skins: Earn More Loot
Your Castles (and Nerds)
Castle Summary
Special Events
(anchor tag isn't working; if anyone knows how to do this in Proboards' BBCode, please PM me)
Offense: Finding a Random Opponent
To attack a random town, tap the icon on the top right of your screen:
If under 10 nerds (maybe only since 21-Aug update), you will be shown the number of available attack-nerds (at least one is needed to search for raids):
Tap "Attack" to be taken to a random town and scrolled to a building. It does not cost anything to search for another town if you'd like a better raid. Priority for the AI seems to be attackable castles, then attackable houses (other buildings function as usual), nonattackable castle (path in this post). Nonattackable Flanders House seems to be a town that hasn't updated. Tip from A Bad Example: If you get scrolled to a castle that is under attack or wrecked, there is nothing to attack in the town. No need to look.
Attackable white house in a random town. This was my first target:
Neighborinos as Opponents
You can also attack your neighbors. Attacks on neighbors are counted separately from daily visit taps, so you can attack and also vandalize or tap their non-house buildings as usual:
Attack Mechanics
Tap on the floating weapon icon to pull up this screen for your attack:
One nerd is required to attack, but more can be used. Each nerd reduces the attack time by one hour, down to the minimum attack time. In the time before your attack is over, the opponent can defend (see below).
White house under attack by two nerds:
Note: It appears there is a glitch where attacks disappear when visiting neighbors or attacking, meaning you don't get to defend and the attacker gets nothing for the attack. Remember to clear your town first thing. (Thanks to brettolmsted for bringing this to our attention here)
Earnings and Loot
One's potential earnings differ depending on whether one attacks neighbors or random towns.
Random Town
Castle: 140 elixir and 50 gold, 12 hours
House: 70 elixir and 25 gold, 10 hours
Neighbor
Castle: 25 elixir and 10 gold, 12 hours
House: 18 elixir and 8 gold, 10 hours
Other Springfield
Castle: 25 elixir and 10 gold, 1day 3hours
House: 18 elixir and 8 gold, 1day 1hour
Towns with higher defense upgrades will take longer to destroy (see castle section). Each nerd reduces the attack time by 1 hour. Minimum attack time is 4 hours for castle, 1 hour for house.
Actual earnings are based on whether the building is destroyed or the town defends. If the attack is completed and building destroyed, the attacker receives the potential earning amount. If the other person defends before time runs out, the attacker receives:
vs Friend or Invader House: 5 elixir, 1 gold
vs Friend or Invader Castle: 10 elixir, 2 gold
(Thanks Duder)
Note: As of 26-Aug, attacks defended payouts appear to have changed:
vs Friend or Invader House:
vs Friend or Invader Castle:
Loot gained when someone defended against my attack:
My thoughts: I'll be attacking friends so they get the defense bonus, using one nerd on whatever castles I find. I assume I'll get 10e2g each when people check their games and defend. I'll also be attacking the three castles in Other Springfield each day-and-a-bit, since it appears that those attacks will complete and gain me the full (small) potential payout. Cheaters I'll use on random-town castles (for maximum greediness).
Thoughts a bit further along: Now that I have higher production of nerds, I have started to attack five buildings whenever I attack a neighbor town. I am still waiting for a castle to attack, but attacking whatever's available will likely become part of my normal single round of visits soon (say, when it's not the weekend).
(Others have posted their strategies in this thread, if you're interested to read other takes.)
Cheaters
Cheaters are 20-sided dice that can be used to either immediately destroy a building or defend all buildings in one's town. At 800 gold, you unlock these and receive a bag and a quest to destroy a building and to defend your town using them.
To clear your town, tap the cheater shield icon at the very top right of your screen:
To attack with a cheater, choose the new option to wreck immediately at the bottom of the building attack screen:
At least when one defends, there is a 2% probability that a cheater will pop out (thx Duder). I've already seen one of these today, so it appears the random payout is actually turned on this event.
Tip: If you tap the cheater shield icon in the top right and there is nothing left to defend, you receive the message, "No buildings are under attack or wrecked!" I keep at least one cheater to quickly check that I've cleared all attacks in my town before signing off.
Defense: If You're Attacked
When a building is under attack, a shield pops up over the building. Tap to defend:
You receive 20 elixir and 10 gold for each defense against another player's attack.
From Duder: If your castle/house is "destroyed", you only get 10 elixir and 5 gold. You get your building back immediately after you tap on the "destroyed" building, so you lose nothing but the potential extra elixir and gold.
You can also use cheaters to clear every attacked or destroyed building in your town (see above).
Note: As of 26-Aug, these payouts appear to have changed:
Defense:
Repair:
Revenge!
You have the option to revenge the last person to attack a particular building. It appears that this works the same as a normal attack, simply on someone that has attacked your town.
The option to revenge can be found by tapping on that building, and each attacked building has its own revenge button. For example, this was visible after my main town defended an attack by my little town:
If you choose not to revenge at that time and instead return to your town, the option will remain. However, from A Bad Example: If you leave the town by quitting or going to friends, your revenges clear out.
P.S. If you defend a revenge on your town, the text bubble that pops out of the building will say something like, "____ will have their revenge." (Maybe; this might just be a message that is cycled through.)
Skins: Earn More Loot
In this update you will receive a variety of skins as personal prizes. The skins have tasks that earn elixir. They can also be upgraded when certain coin benchmarks are reached (details on upgrade benchmarks are in this post).
At higher levels, skins earn more elixir for their tasks, and skins can level past 10 for, apparently, bragging rights (thanks Duder for the info).
To upgrade a skin, tap on the associated castle. The option will show in the list of castle information:
Note: To steal #212's clearer explanation of how coins and skin leveling benchmarks work: You don't use gold when you level up skins, you just have to have that gold "score." No idea why they don't level up automatically. You do spend elixir to level up buildings, just to add to the confusion.
Barbarian Homer
Personal prize at 200 gold
Unlocked after Prince and the Premise Part 8?
Associated with Barbarian Castle
Archer Lisa
Personal prize at 400 gold
Unlocked when Castle Recycle builds, which is triggered after Prince and the Premise Part 9
Associated with Castle Recycle
Goblin Bart
Personal prize at 1400 gold
Unlocked when Boxingham Palace builds, which is triggered after Castle Recycle completes
Associated with Boxingham Palace
Wizard Marge
Personal prize at 5000 gold
Unlocked after Prince and the Premise Part 17
Associated with Barbarian Castle
Your Castles (and Nerds)
Castles can be upgraded by spending elixir, and upgrades affect nerd capacity and spawn amount, as well as the town's defense level (one-hour increase in the time required to destroy a building):
Castle level information:
Level 1: capacity 40?, spawns 5/2hrs
Level 2: spawn raised to 10/2hrs (cap 40)
Level 3, 350 elixir: capacity raised to 45 (10/2hrs)
Level 4, 600 elixir: earn 4 castle walls (cap 45, 10/2hrs)
Level 5: Cost: 800 elixir (10 nerds/2 hours), Reward: one hour additional Defense Time
Level 6: Cost: 1000 elixir (10 nerds/2 hours), Reward: 2 castle towers
Level 7: Cost: 1300 elixir (15 nerds/2 hours), Reward: 5 additional Nerds per 2 hours
Level 8: Cost: 1600 elixir (15 nerds/2 hours), Reward: 4 castle walls
Level 9: Cost: 2000 elixir (15 nerds/2 hours), Reward: 10 additional Max Nerds
Level 10: Cost: 2400 elixir (15 nerds/2 hours), Reward: 1 Castle Gate
Level 11: Cost: 2900 elixir (15 nerds/2 hours), Reward: 1 hour additional Defense Time
Level 12: Cost: 3400 elixir (20 nerds/2 hours), Reward: 5 additional Nerds per 2 hours
Level 13: Cost: 4000 elixir (20 nerds/2 hours), Reward: 10 additional Max Nerds
Level 14: Cost: 4600 elixir (20 nerds/2 hours), Reward: 1 hour additional Defense Time
Level 15: Cost: 5300 elixir (25 nerds/2 hours), Reward: 5 additional Nerds per 2 hours
Level 16: Cost: 6000 elixir (25 nerds/2 hours), Reward: 10 additional Max Nerds
Level 17: Cost: 6800 elixir (25 nerds/2 hours), Reward: 1 hour additional Defense Time
Level 18: Cost: 7600 elixir (30 nerds/2 hours), Reward: 5 additional Nerds per 2 hours
Level 19: Cost: 8500 elixir (30 nerds/2 hours), Reward: 10 additional Max Nerds
Level 20: Cost: 9400 elixir (30 nerds/2 hours), Reward: 1 hour additional Defense Time
(thanks to Duder)
From TSTOtopix via brettolmsted (here), as of 04-Sep update, after level 20: New [cost] formula is 25 * (castle level + 1) * (castle level + 2)
(I have compiled the above information into a table in this post if you'd like to see the stats a castle has at any particular level.)
Castle walls and towers are gifted in upgrades as above, then unlocked to buy with elixir at Level 10.
Note that nerds must be tapped in order to join your ranks after they generate. That means your castle(s) only generate(s) two hours' worth no matter how long you're away. We won't wake up to full castles like we used to wake up to full towns of snakes or zombies.
Castle Recycle and Boxingham Palace are personal prizes, then unlock to build as listed under the skins section above.
Castle Summary
To access the Castle Summary popup, tap the castle at the bottom right of your screen:
Note: With the 27-Aug update, the buttons on the bottom right have changed. To find the castle pictured above, first click the golden chalice (the chalice also takes you to the Personal Prize list):
You will see information about all of your castles and town:
From top left:
Number of nerds currently available for raids (I have 30)
Amount of elixir (I have 241)
Amount of gold (I have 4377)
Number of cheaters (I have 2)
Shield at top right: Defense level of town (My buildings take 2 extra hours to defeat)
Each castle is listed with its level, an "i" to link directly to the castle's information popup, and a link to view the castle no matter where you are located in your town.
To access an individual castle's information, tap the "i" in the Castle Summary or tap the building directly. You will see something like this:
Information at top left about nerds, elixir, and gold is the same as in the Castle Summary.
Below is the castle's current level, cost of upgrade, and benefit of upgrade (for me, increase town defense bonus by 1); here is where to upgrade by spending elixir. Following is time until the next batch of nerds is produced and how many (10 in 38m 29s for me).
Information on associated skin(s) and their next upgrade benchmark(s) is below that (Goblin Bart at 6300 gold for me); click to upgrade once you have reached that number of coins.
Finally you will see revenge information; click on "Revenge" to travel to the town of the most recent person to attack or destroy this castle.
Special Events
During this event, one can only buy elixir (of course with donuts) on Wednesdays. Start and end times for elixir availability is 08:00 UTC. (time zone converter, external link)
We are also given free nerds once a week. The first time you log in after 18:01 UTC Saturday, your nerds will be filled to capacity. (To maximize free nerds, send them all on attacks before this point.)
More events listed in the files:
<Date name="MedievalBuyLightningStart" date="2014-09-09 8:00" />
<Date name="MedievalLastChancePNDate" date="2014-10-04 20:00" />
Clash of Clones event end: <Date name="MedievalEndDate" date="2014-10-07 8:00" />
Thanks to OuterHaven for the info (from this post).