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Post by A Bad Example on Jun 14, 2013 19:17:11 GMT -5
With the Squiport update, we have a hidden feature. We can put the stage performers on other objects. Here are the B-Sharps where they belong. I've been asked by a few people how I did it, so here is the process. 1). Put your stage so the bottom side is against un purchased land, and the left side has empty space. 2). Assign a task. The characters will stop at the back edge of the stage, instead of the gate opening. 3). They will start their performance offset from the stage. 4). Place something so it appears to be under them the, same as you would for a 3D design. SpiffshineFraggleLSLeongChubby Lantern
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Post by Spiffshine on Jun 14, 2013 19:26:39 GMT -5
Whaaaaaat?!? That is so fantastic and odd and... and... and... how the hell did you figure that out???
Brilliant putting the B-Sharps on top of Moe's, by the way. I love that so much I want to send you half of my Nigerian Prince fortune, as soon as it is deposited into my bank account.
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Post by JoeBeezy on Jun 14, 2013 19:35:14 GMT -5
Whaaaaaat?!? That is so fantastic and odd and... and... and... how the hell did you figure that out??? Brilliant putting the B-Sharps on top of Moe's, by the way. I love that so much I want to send you half of my Nigerian Prince fortune, as soon as it is deposited into my bank account. Krusty the Clown you might wanna call the cops Spiffshine I don't think you gonna get that fortune
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Post by A Bad Example on Jun 14, 2013 20:06:54 GMT -5
Whaaaaaat?!? That is so fantastic and odd and... and... and... how the hell did you figure that out??? Brilliant putting the B-Sharps on top of Moe's, by the way. I love that so much I want to send you half of my Nigerian Prince fortune, as soon as it is deposited into my bank account. I went to work the other day; and Moleman was on stage. I came home, updated, and he was on a ledge of the Adult Education Center, which is normally where i have the Donut cart in that shot. In my other town, I noticed traffic had been altered. One of the issues that was corrected was the characters no longer walked outside the boundaries. They used to walk along my beach when going from bottom to top. Positioned this way, the gate opening is actually outside the boundary. I think where they stop in this configuration is the location they would use if we could rotate the stage. The game then sets them with the same offset from the stage entrance as it normally would.
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Post by Fraggle on Jun 14, 2013 21:16:07 GMT -5
Wow A Bad Example that's two helpful things you have done in one day. You better watch out you may find yourself with another badge that you can rant about. Said with love of course.
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Post by A Bad Example on Jun 14, 2013 21:21:08 GMT -5
Wow A Bad Example that's two helpful things you have done in one day. You better watch out you may find yourself with another badge that you can rant about. Said with love of course. What? I am being helpful in some way? mdfriend, is this true?
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Post by mdfriend on Jun 14, 2013 21:22:39 GMT -5
true
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Post by A Bad Example on Jun 14, 2013 21:24:36 GMT -5
What have done to fall into such a state?
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Post by Chubby Lantern on Jun 14, 2013 21:29:21 GMT -5
Maybe the miniature black hole is bending light ar
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Post by LSLeong on Jun 14, 2013 22:23:28 GMT -5
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Post by Linguo Is Dead on Jun 14, 2013 22:31:48 GMT -5
Krusty on donut cart is great, but ths b-sharps on Moe's is just outstanding. I bow to you! Makes me want to buy the stage just for that reason.
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Post by Spider Pig on Jun 15, 2013 3:12:51 GMT -5
Cool trick A Bad ExampleBut pleaseeee no one post this on the EA forum, we don't want this to be patched like overlapping fences that many of us never had
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geco
Donut Eater
Posts: 221Likes: 295
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Post by geco on Jun 17, 2013 15:54:10 GMT -5
Cool trick A Bad ExampleBut pleaseeee no one post this on the EA forum, we don't want this to be patched like overlapping fences that many of us never hadNow that we can rotate fences 360 degrees you can overlap them if you turn them 180 degrees to each other -- I hope I explained that right. In other words just turn them in the opposite direction to each other (if there's room) and they'll overlap. Hope it works for you.
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Post by Spider Pig on Jun 17, 2013 16:33:19 GMT -5
Cool trick A Bad ExampleBut pleaseeee no one post this on the EA forum, we don't want this to be patched like overlapping fences that many of us never hadNow that we can rotate fences 360 degrees you can overlap them if you turn them 180 degrees to each other -- I hope I explained that right. In other words just turn them in the opposite direction to each other (if there's room) and they'll overlap. Hope it works for you. Nice never realised that. Does it work for buildings as well?
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Post by slowbro on Jun 17, 2013 18:24:01 GMT -5
Just fences as far as I know, but it would be worthwhile to experiment. And thanks geco! I guessed it was just the new kind of fence that could be positioned four ways. I'm glad other fences work the same way. Some of my buildings' doors lead straight into rivers and such. In my mind they are facing the opposite way. I'd love it if we could rotate buildings four ways.
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Post by Smash-a-noid Droid on Jun 17, 2013 19:45:15 GMT -5
Lol try the tire fire.... Pretty funny.
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Post by ctex05748 on Jun 17, 2013 22:46:44 GMT -5
Thank you for explaining what sets this glitch off! I've been scratching my head trying to figure out why my performers were stuck to the side of the Duff blimp.
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drilette
Donut Dunker
Go Red Wings Go!
Posts: 84 Likes: 33
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Post by drilette on Jun 17, 2013 23:02:03 GMT -5
That's very neat, I may have to try this out!
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Post by slowbro on Jun 17, 2013 23:25:24 GMT -5
Flipping Open Air Stage flips the performer standing on Moe's, Tire Fire etc. (I love the Tire Fire idea.)
Try moving the stage during a performance. You can see whether the glitch will work in each spot.
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Post by fspj on Jun 18, 2013 2:14:26 GMT -5
Cool trick A Bad ExampleBut pleaseeee no one post this on the EA forum, we don't want this to be patched like overlapping fences that many of us never hadNow that we can rotate fences 360 degrees you can overlap them if you turn them 180 degrees to each other -- I hope I explained that right. In other words just turn them in the opposite direction to each other (if there's room) and they'll overlap. Hope it works for you. Partially true. But without overlapping, you lose the space you've now rotated around. For example, I had a garbage dumpster with a barbed wire fence in front of it, and a tree in front of that. After the update, I wanted to move the whole section. I placed the dumpster and then the fence, rotated 180 degrees. But now the tree won't go up against it because its on the fence's "footprint". Annoying and very OCD-unfriendly.
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Post by mdfriend on Jun 19, 2013 15:49:31 GMT -5
Discovered my own little glitch, when moving the hot tub with Tony in it you can re-position it for a nice effect.
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Post by Battyguy on Jun 23, 2013 20:48:55 GMT -5
sort of like your b sharps glitch...
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Post by Deleted on Jul 9, 2013 3:04:44 GMT -5
Similar thing happens when Fat Tony's hot tub is placed on a Squidport tile:
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Post by Deleted on Jul 9, 2013 3:11:26 GMT -5
Similar thing happens when Fat Tony's hot tub is placed on a Squidport tile: Great, Fat Tony can escape from our maps?!
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Post by Deleted on Jul 9, 2013 3:16:45 GMT -5
sort of like your b sharps glitch... The whole " Homer's Barbershop Quartet" episode was based on the Beatles. The scene of the Be-Sharps singing on the rooftop of Moe's was also in the episode and was meant to be a parody of the Beatles.
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